Survivor Mode



Survivor Mode is the challenge-based, single player competitive mode of Alien: Isolation. Whenever you successfully complete a challenge, the game uploads your completion time and score from optional objectives, bonuses and multipliers to a global leaderboard of players on your platform.

Challenges
Alien: Isolation ships with a single Survivor Mode challenge, The Basement. The Creative Assembly will make additional challenges available via paid Downloadable Content (DLC).

NOTE: Neither the Crew Expendable DLC nor the Last Survivor DLC are classed as Survivor Mode content.

General Challenge Tips:
 * If you want to rank on the leaderboards, time is of the essence. Even if you aren't worried about time, completing the Optional Objectives early will net you a bigger score when the Multipliers kick in.
 * Be willing to take a chance on walking; even if the Alien is close by, it may not notice you, especially if it's heading the other way.
 * Collect every available component and item of scrap in the ready room, then see whether you can craft anything from them. Making an item before you exit the ready room will net you the Engineer bonus before the clock even starts running and allow you to do so without using up precious seconds in the radial and crafting menus during the challenge.

The Basement
Objective: Find your way up to the central elevator, restoring power on the way.

Optional Objectives:
 * Collect 2 crew cards (Maximum: 7500 points): Locate and pick up two ID tags.
 * Delete the system data (Maximum: 7000 points): Find and use the standing computer terminal on the upper floor.
 * Lock down the stairwell (Maximum: 5000 points): Use the system access tuner on the keypad at the bottom entrance of the stairwell, locking the bottom floor off.

Notes:


 * The Flamethrower is available in the ready room to characters who don't already have it. However, it replaces the flamethrower fuel tank (50) otherwise available in the same location, so characters without the Flamethrower by default will only start the challenge with a maximum of 50 fuel.

Severance
Severance is the first level in the Corporate Lockdown DLC.

Objective: Disable the security lockdown and escape the penthouse area without being killed by the Alien.

"Those ungrateful S.O.B.s left me to rot to protect their investment. I'm getting out and I'm going to make sure there's nothing for the vultures to salvage."

- Ransome

Optional Objectives:
 * Delete the server records (Maximum: 5750 points): Find and use the computer terminal in one of the back rooms.
 * Disable the camera system (Maximum: 9500 points): Find and use the wall lever in another one of the back rooms.
 * Seal the window shutters (Maximum: 7000 points): Use the system access tuner on the keypad at the bottom of the main lounge.

Notes:
 * The Flamethrower is available in the projector theater to characters who don't already have it. It contains 150 units of fuel.
 * The Shotgun is available at the bottom of the steps near the room where the server records can be deleted.
 * The Stun Baton is available on a pile of cases next to a vent near the room where the camera system can be disabled.
 * The Bolt Gun is available in the room where the camera system can be disabled.

Scorched Earth
Scorched Earth is the second level in the Corporate Lockdown DLC.

Objective: Find and wipe Lingard's incriminating evidence on you.

"They're going to be looking for a scapegoat for this whole mess and Lingard's got files that could hurt me. I'm going to make them disappear."

- Ransome

Optional Objectives:
 * Save the civilian (Maximum: 6850 points): Find and use the wall lever in one of the labs.
 * Collect Lingard's research files (Maximum: 7150 points): Locate and collect three research folders.
 * Hack the exit to Lab B (Maximum: 9350 points): Use the system access tuner on the keypad on the far door in Lab B.

Notes:
 * The Flamethrower is available in Lab A near the start to characters who don't already have it.
 * The Revolver is available in the room where Lingard's computer files need to be deleted.

Loose Ends
Loose Ends is the third level in the Corporate Lockdown DLC.

Objective: Escape the area so you can reach Sevastopol Docks.

"The Torrens should be here soon and it's my ticket off Sevastopol. I've just got to collect a little insurance on the way."

- Ransome

Optional Objectives:
 * Collect Nostromo log data (Maximum: 5250 points): Find and use the computer terminal in one of the back rooms.
 * Lock down security junction (Maximum: 5000 points): Find and use the two wall levers in one of the corridor junctions.
 * Disrupt communications (Maximum: 11250 points): Use the system access tuner on the terminal in the communications room.

Notes:
 * A keycard is required to access the room containing the Nostromo log data.
 * This level contains several androids that will attack the player on sight.

Gauntlet Mode
Gauntlet Mode challenges players to complete all three levels of Corporate Lockdown in sequence without dying. If a player is killed, they will have to start from the first level again (Severance). The players weapons and collected items carry through to each new stage. Upon completion, the player is given a total time and score of all three levels combined.

Amanda
Amanda Ripley is the only character available for Survivor Mode in the base game.

Equipment:
 * Motion Tracker
 * Flamethrower
 * System Access Tuner
 * Gas Torch

Blueprints:
 * Noisemaker
 * Molotov

Amanda Tips:


 * Having the Noisemaker as her blueprint means that Amanda can most likely craft an item and score the Engineer bonus before she even leaves the ready room.

Dallas
Dallas is available through the Crew Expendable DLC.

Equipment:
 * Bolt Gun
 * Motion Tracker
 * Shotgun
 * Gas Torch

Blueprints:
 * Molotov
 * Pipe Bomb
 * Smoke Bomb

Dallas Tips:


 * Although Dallas doesn't start equipped with the System Access Tuner, it can be found and obtained on the second level of the stairwell, resting on an open toolbox.
 * Not having the Flamethrower as a default item can make Dallas a good choice if you want to earn the No Flamer Multiplier.

Ellen
Ellen Ripley is available through the Crew Expendable DLC.

Equipment:
 * Motion Tracker
 * Flamethrower
 * Stun Baton
 * Flare
 * System Access Tuner

Blueprints:
 * Flashbang

Ellen Tips:
 * Though the Flashbang is a simple blueprint, there's rarely any Bonding Agent in the Basement ready room; Ellen will need to scavenge before earning the Engineer bonus in that challenge.

Parker
Parker is available through the Crew Expendable DLC.

Equipment:
 * Bolt Gun
 * Motion Tracker
 * System Access Tuner

Blueprints:
 * Flashbang
 * Molotov
 * Noisemaker

Parker Tips:
 * Having the Noisemaker and Flashbang in his blueprints means that Parker can most likely craft an item and score the Engineer bonus before he even leaves the ready room.
 * Not having the Flamethrower as a default item can make Parker a good choice if you want to earn the No Flamer Multiplier.

Ransome
Ransome is available in the Corporate Lockdown DLC

Equipment:
 * Revolver
 * Bolt Gun
 * Flare
 * Motion Tracker
 * System Access Tuner

Blueprints:
 * EMP Mine
 * Noisemaker

Scoring
Survivor Mode scores successful challenges by totaling your points (if any) from Optional Objectives and Bonuses, then multiplying that total by your total number of Multiplier points.

FINAL SCORE = Total of Multipliers x (Optional Objectives + Bonuses)

Optional Objectives
These vary from challenge to challenge, though there are normally three per challenge.

Bonuses and Multipliers
These are extra points you can earn by performing or failing to perform certain actions during the challenge.

Bonuses:


 * 1) Engineer (3000 points): Scored for crafting at least one item during the challenge.
 * 2) No Preparation (4000 points): Scored by leaving the ready room without taking anything.
 * 3) No Hiding (2000 points): Scored if you do not hide in a locker or rolling cabinet during the challenge (hiding underneath a desk or table doesn't disqualify you).
 * 4) Gatherer (5000 points):  picking up every weapon.

Multipliers:


 * 1) Empty Handed (+3): Earned if you do not pick up any items other than objective-related ones (i.e. ID cards in The Basement).
 * 2) Never Detected (+3): Earned if you avoid the Alien's senses throughout the challenge.
 * 3) No Flamer (+2): Earned if you do not fire the Flamethrower during the challenge.
 * 4) No Tracker (+4): Earned if you do not use your motion tracker during the challenge.

Some of you may be wondering how do you get "Empty handed" and "Gatherer" + "engineer" at the same time. Looks like you have to make a choice between multiplier or bonuses.

To share my (User:Akiner) personal experience, I get more points with the bonuses so far.