Items

Items are key to surviving the Xenomorph hunt in Alien: Isolation. They are divided into four categories: story items, craftable items, weapons and components / other items.

Story Items
These items are obtained through the course of the story, and are vital for your survival and the progression of the game.


 * Flashlight
 * Gas Torch
 * Maintenance Jack
 * Motion Tracker
 * System Access Tuner

Craftable Items
These items are unlocked through finding blueprints through the course of the campaign and are made in the crafting submenu, combining items together to create useful weapons, distractions, and tools.


 * EMP Mine
 * Flashbang
 * Medikit
 * Molotov
 * Noisemaker
 * Pipe Bomb
 * Smoke Bomb

Weapons
Weapons, like story items, are accrued through the course of the story. Their usefulness varies greatly depending on the enemy you wish to defeat and the circumstances you are in.

NOTE: No weapon is capable of killing or appreciably injuring the Alien.


 * Bolt Gun
 * Flamethrower
 * Maintenance Jack
 * Revolver
 * Shotgun
 * Stun Baton

Miscellaneous Items
All these items are consumable, except ID Tags; once they are used, you must collect more. Only the Flare, ID Tag, and batteries are not components for craftable items.

Components

 * Blasting Cap
 * Bonding Agent
 * Charge Pack
 * Compound B
 * Ethanol
 * SCJ Injector
 * Scrap
 * Sensor

Other Items

 * Flare
 * ID Tag
 * Flashlight Batteries